I love the process of editing a trailer. You get to put together a tight little package of exciting content to convey a quick, simple message and generate questions and interest in the viewer’s mind.
I’m aiming to have the draft put together by tonight, ready for tomorrow where I’ll put in a full day onsite at Grinding Gear’s Titirangi office polishing and tweaking.
The first part of the process involves a lot of listening to the music tracks available to use. The very talented Mr. Adgio Hutchings of Texas has composed some wonderfully anthemic and epic tracks for Path of Exile so I’m not starved for choice. The trick is to find the best piece for the relevant section of the trailer and to be able to segue into the next piece in a way that makes sense logically, musically and emotionally.
The guys at GGG are after a tense, horror theme for the first section of the trailer so I’m looking for pieces that generate tension and grate ever so slightly on the hackles… (can one’s hackles even BE grated…?)
It’s great fun! More to come…