Editing a Trailer

I’ve spent the last couple of days in at Grinding Gear Games’ Titirangi office preparing a new trailer for their Online Action RPG, Path of Exile.

The process is always fun – shaping something engaging, informative (for eager fans of the game) and artistic from many disparate elements. We went through our voice actor session at Thinkt Studios on Tuesday and captured a lot of good stuff. Our actor, Kevin Harty, had a healthy scottish brogue and brought an enthusiasm and attitude that made the session nice and easy!

I’m going in tomorrow to finalise the edit and then I have time to move on to the polish – finer visual flourishes, audio mixdown, etc.

The picture on the right is from a desk in at Grinding Gear Games – I took a photo because I love the skill of sculpture and 3D games bring artists who think and design in 3D space. These two ‘sculpts’ are examples of fine visual design in two popular game franchises of recent times (Assassin’s Creed, Killzone).

l’ll post an embedded version of the final trailer once it’s online – for now, it’s back to finishing up some web work and pre-production planning!

NZ Indie Community Building

Our indie game developer community site – PlayMaker – is gradually coming together.

We still have some work to do around building the community but we’re confident that we’ll soon have a base of ¬†great content to build an engaged and interested network.

The latest thread of interest in our forums is the current Art Challenge: “Current Gen Characters Reimagined in 16-bit Pixel Art”. Be keen to hear what people think of some of the great art in NZ’s talent pool : ).

My favourites at the moment are this reimagining of a character from “Borderlands”, drawn by user Harbadakus:

… and this pic of Dragon Age character Morrigan by Paul Catling: