New Game Trailer: Introducing the Templar

I’ve been very sick lately – in a couple of bouts.

I got very ill a while ago and after coming out of it had a number of pressing deadlines to catch up on – including the trailer below for Titirangi’s Grinding Gear Games. I then got sick again and am just on the road to recovery now – hence the drop-off in online upkeep…

Anyway, here it is, the trailer introducing the new Templar class to Grinding’s Online Action RPG Path of Exile. We’re happy with it and the fan reaction on the forums seems to be pretty good so far too!

More news and views coming soon!

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Editing a Trailer

I’ve spent the last couple of days in at Grinding Gear Games’ Titirangi office preparing a new trailer for their Online Action RPG, Path of Exile.

The process is always fun – shaping something engaging, informative (for eager fans of the game) and artistic from many disparate elements. We went through our voice actor session at Thinkt Studios on Tuesday and captured a lot of good stuff. Our actor, Kevin Harty, had a healthy scottish brogue and brought an enthusiasm and attitude that made the session nice and easy!

I’m going in tomorrow to finalise the edit and then I have time to move on to the polish – finer visual flourishes, audio mixdown, etc.

The picture on the right is from a desk in at Grinding Gear Games – I took a photo because I love the skill of sculpture and 3D games bring artists who think and design in 3D space. These two ‘sculpts’ are examples of fine visual design in two popular game franchises of recent times (Assassin’s Creed, Killzone).

l’ll post an embedded version of the final trailer once it’s online – for now, it’s back to finishing up some web work and pre-production planning!

Editing another game trailer

I’m currently working on the next trailer for Path of Exile, the Online Action RPG by Auckland’s Grinding Gear Games.

I love the process of editing a trailer. You get to put together a tight little package of exciting content to convey a quick, simple message and generate questions and interest in the viewer’s mind.

I’m aiming to have the draft put together by tonight, ready for tomorrow where I’ll put in a full day onsite at Grinding Gear’s Titirangi office polishing and tweaking.

The first part of the process involves a lot of listening to the music tracks available to use. The very talented Mr. Adgio Hutchings of Texas has composed some wonderfully anthemic and epic tracks for Path of Exile so I’m not starved for choice. The trick is to find the best piece for the relevant section of the trailer and to be able to segue into the next piece in a way that makes sense logically, musically and emotionally.

The guys at GGG are after a tense, horror theme for the first section of the trailer so I’m looking for pieces that generate tension and grate ever so slightly on the hackles… (can one’s hackles even BE grated…?)

It’s great fun! More to come…